AI Insights · Timothy · April 2024
Top 5 Co-op Games on Android in Peru: Q1 2024
Discover the performance trends of the top 5 co-op games on Android in Peru for Q1 2024, including insights on downloads, revenue, and active users.
In Q1 2024, the performance of the top 5 co-op games on Android in Peru showcased notable trends in downloads, revenue, and active users. Here’s a detailed look at each app's performance based on data from Sensor Tower.
Roblox saw a steady increase in weekly revenue, peaking at approximately $30K in the final week of February. Weekly downloads showed a varied trend, starting at 65K in early January and ending at 61K in late March. The app's weekly active users fluctuated throughout the quarter, with a high of 1.76M in the first week of January and a low of 1.51M in mid-March.
Ludo Club - Dice & Board Game experienced a consistent weekly revenue, peaking at about $3.8K in early March. Weekly downloads started strong with 51K in early January but saw a dip to 31K by mid-March, before recovering to 43K in the final week of March. Weekly active users saw a decline from 55K in the first week of January to 41K in mid-March, then climbed back to 47K by the end of March.
Mobile Legends: Bang Bang exhibited a fluctuating trend in weekly revenue, with a notable peak at $53K in the last week of March. Weekly downloads varied, beginning at 29K in early January and finishing at 31K in late March. The app's weekly active users started at 165K, dipped to a low of 131K in early March, and ended the quarter at 153K.
Stick Party 234 MiniGames did not generate revenue but maintained a steady download rate with a peak of 31K in the first week of January, declining to 20K by the end of March. Weekly active users remained relatively stable, starting at 255K and ending at 221K.
Craftsman: Building Craft also did not generate revenue but showed a varied trend in downloads, starting at 23K in early January and dropping to 12K by mid-March, before slightly recovering to 15K in the final week of March. The app’s weekly active users began at 333K and saw a decline to 284K by mid-March, with a slight rise to 293K by the end of the quarter.
These insights are based on data from Sensor Tower. For more in-depth analysis and data, visit Sensor Tower's website.